User experience design for multiplayer
The only thing that's more fun than playing arcade games is playing arcade games with your friends. We wanted to give local developers the platform to create amazing multiplayer experiences so it was always the intention from the start to build 4 player cabinets. To make development the easiest for the game creators we needed to provide button mapping schematics that would align with each player's station. These however are static and it was also important that we never define where the player's location was on the controller as we wanted to give players the freedom to walk up and pick any open play space. To make the user experience as smooth as possible for both the developers and players the launcher now remaps the buttons to the player's "ready up" location. This means a person can launch a single-player game (with P1 button mapping) from any location on the controller board.
Game Launcher UI
In a single screen all the information about each game on the platform had to be conveyed. The main components of the launcher are the top banner, screenshots, game description, genres and player count. By scrolling right and left with any joystick on the controller board, players can view each game's information and choose to launch a title.
Click on the image below to launch an online prototype.