The gait and awareness module controls
Last but certainly not least is the user interface for the gait and awareness module. While getting a severally injured patient walking again is an amazing feat, the lower body motor function is only half of the challenge. Because a stroke can also affect cognition it's important to also make sure that a patient can recognize the always shifting environment around them.
Like the gait UI the therapists have the ability to directly adjust the belt speeds but also have the added functionality of adding target animals, fruit and distractions into the environment. The patient is tasked with walking through a digital park setting while also identifying specific objects that are spawned based on the parameters the therapist creates. Each of these targets once added to the scene each have their own specifications that can be adjusted on the fly. Some of these parameters include object size, spawn location, spawn frequency and whether the object is interactable or just there as a distraction.
The UI is designed so that each target can be engaged or disengaged quickly while the therapist is physically tending to the patient.